lots done!
I got a lot of good stuff done today on Trampoline. I finally got around to doing the character collision "right", it now hugs the character's shape properly, and is very adjustable. there are much fewer cases of the player getting stuck in the trampoline now. I also added in some debugging features (related to the collision), and some new game options for adjusting the speed and strictness of the simulation. I'm really happy with the changes today, they have really improved the game a lot.
tomorrow I hope to work on trick scoring, and finishing up the free play mode (for now). eventually I'm going to have to start modelling another character as well.
今日は突撃システムをパワーアップした。これはなかなか後回ししていたが、今日やっててよかった。けっこう良くなりました(突撃エラーは少なくなった)。あとは物理再現の速度や厳しさを好きに指定できるオプションもいれた。おかげでゲームの「感触」は更に良化!
明日はスコアシステムと、フリーモードの(とりあえずの)完成を目指そうと。そしてそろそろ新しいキャラクターのモデルを作らないと。。。

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